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- PART 2 - Ultima 8
- Frequently asked questions and Solution
- Copyright 1994 Jeff Abramson
- jabram@ichips.intel.com
-
-
- Caves to Plateau and Mythran:
- You can pretty much jump from stone to stone, but you have to be careful.
- You may have to move back or forward on a stone to get the right distance.
- There is also a chest disarm it while you are in the lake, which has
- some scrolls.
-
- Once you cross the lake, you'll get to an hill with two ways around it.
- There is an electrified fence blocking the south way, and there are some
- traps blocking the north way, which you can't see. Instead climb up and
- go over the hill.
- (throw something at the death disk to see what happens.)
-
- You then reach an area with a winch and broken lever, a set of bars, and a
- rope bridge. Cross the rope bridge. There are seven levers:
-
- L1 L2 L3 R1 R2 R3
- C
-
- Pull L2, R1, R2 (so all left levers are down and all right levers are up),
- and then C will automatically pull. You'll see and feel a large shaking.
- Then go back across the rope bridge. The broken lever has been fixed
- pull it to open the bars. You can then head out to the plateau.
-
- You'll reach the open plateau. There are a couple chests out in the area.
- One is buried in a pile of debris in a ruin, and the other is on a two
- level hill guarded by undead. I didn't see anything of major use there.
-
- You should find a small house. If you remember from the library,
- Mythran's house is much bigger inside than outside. First you have a
- small obstacle course. Just go straight and if you time it well you can
- go through the fences and avoid the spiked spheres. At the end is a red
- potion to help you heal. Once you exit you are in Mythran's house.
-
- NOTE: Once you talk to Mythran, this little obstacle course fortunately
- will not appear for subsequent visits to Mythran.
-
- There is another cave entrance to the west of the entrance cave. Navigate
- past some flaming arrow shooters and you will eventually find a chest. It
- is trapped and there are scrolls of trap destruction nearby. Inside the
- chest is the Hammer of Strength if you don't have a magic weapon yet.
-
- There is also a locked door in this cave, and the key is nowhere to be
- found. Mythran's scroll won't unlock it either. Rumor has it that this is
- where the Pagan AddOn will take place.
-
-
- Mythran:
-
- Read the books in Mythran's house. When you talk to Mythran he will give
- you a teleportation device and also permission to borrow whatever you
- need. You can return to Tenebrae the same way you came or via the
- teleportation device as long as you have been up to the roof of Tenebrae
- palace and seen the teleporter.
-
- Before you leave, buy at least on of Mythan's Open Door spells. This
- spell will unlock some doors.
-
- Mythran will instruct you to see the Necromancers north of the east exit
- of the city.
-
- NOTE: Shaana was in Mythran's house while I was there. I still don't
- know why.
-
-
- Necromancers:
-
- Go through the cemetery to the building. Head inside and you will meet
- Vividos. He'll tell you a bit about what the necromancers do and also
- tell you that the head necromancer, Lothian, is dying, and that Lady
- Mordea stole their ceremonial dagger. Promise to get the dagger back.
-
-
- Tenebrae:
-
- You will not find the dagger in Mordea's bedroom, but you should notice a
- closet with a chest. Talk to Aramina about the dagger, and she'll give
- you the key but you have to visit her at her home to get the key.
-
- NOTE: Aramina is only available at Bloodwatch in here home. So you may
- need to occupy yourself somewhere and wait (or go to sleep in the house
- directly south of hers).
-
- Don't try to enter Mordea's bedroom while she's sleeping zap!
-
-
- Necromancers:
-
- After you return the dagger to Vividos, you are instructed to give Lothian
- to the Mountain King. Go behind the building (but stay in the fence), and
- double click on Lothian's body.Vividos then takes you on as his
- apprentice, and instructs you to get two reagents: executioner's hood, and
- a wooden stick. There is Hood in abundance in a small area SE of the
- cemetery. The sticks can be found near the burned home in W. Tenebrae.
-
- Then you will receive instructions on your first spells, Death Speak and
- Open Ground. Go through a fence to the building directly north of the
- cemetery main building and cast Open Earth on the middle of the wall
- that leads to the mountain. A cave entrance will open up.
-
- NOTE on spells and reagents: Make sure you have the correct reagents. I
- confused sticks with wood, and I know many others have as well. A pile of
- wood is a little pile that is brown and green. Bone shards are bone
- shards, you cannot use a skull or a piece of bone. If you get the message
- "something is not right" then you probably have the wrong reagan.
-
-
- Catacombs:
-
- You are in the main level of the catacombs. Watch out for skeletons,
- electric gates, and lava pits. You can detect lava pits by watching for
- puddles on the floor (in fact there is a book somewhere that tells you
- this). Just be careful and save your game often.
-
- Map the catacombs to save you grief later. You spend far too much time in
- here... Some of the gates have levers and some move up and down
- themselves. If a door is closed or closes when you walk by, then walk
- away from it (maybe 30 steps or so), and then return, and it should open
- for you. As far as I could tell, there was no certain thing I had to do
- in order to reach either the lower catacombs or Stone Cove. There are
- some locked doors that I didn't get to open, however. I found one key at
- the "Master of Keys" and that opened an empty chest near two flaming arrow
- cannons.
-
- Your first goal is to find the necromancers. Look for a small tomb with a
- door and a ghoul inside. Enter the tomb and you will fall through a pit
- to the lower catacombs.
-
-
- Lower Catacombs:
-
- You'll find yourself in the lower catacombs near some barrels. Stock up
- on all the reagents you can hold, and create as many Death Speak spells as
- possible (some reagents are hard to find). Look for the first
- necromancer. Watch out for falling stalactites. As long as you keep
- moving you should be okay. Find the first necromancer and cast Death
- Speak. He'll teach you a new spell, Fake Death and instruct you where to
- go.
-
- Cross the area that used to be blocked by stalag mites. When you see the
- daemons, cast the new spell that fakes death. The daemons will think you
- are dead and you can go past them. Head to the next necromancer.
-
- NOTE: You can just run by the Daemons. Casting the spell is not required.
-
- The second necromancer will give you a new spell, Stone Flesh. Continue
- following the cave, and when you get a long north corridor, bolts of
- lightning will start firing at you. Here is where you need to cast your
- Stone Flesh spell. Then run through the corridor and head to the next
- necromancer.
-
- The 3rd necromancer will give you a new spell. You will be teleported to
- an area with a bunch of electric gates. Go through them and jump over the
- chasm. Here you will see the 4th necromancer. You should cast the spell
- on the pile of bones to create the skeleton to ward off the other skeleton
- while you talk to the necromancer.
-
- The 4th necromancer will give you a new spell, Grant Peace. You will then
- be teleported to a new area. Go into the small room with the throne to be
- teleported yet again.
-
- You will see a platform with some magic armor. You can get the armor, but
- be careful of the pit in the center of the platform. At the lava, you
- have to jump the lava stream, and then follow the rock until you get to a
- dead end. Then jump across to the next rock, and you will be teleported.
- Cast Grant Peace on any ghoul.
-
- The 5th necromancer will give you a new spell, Withstand Death (or
- something like that). When you get to the last necromancer, you should
- see some stairs. If you go near the stairs, a ghost and many ghouls will
- appear. Cast the spell on yourself, and then open the door to talk to the
- necromancer (ignore the stairs). He'll give you instructions for Create
- Golem, and then you can head up the stairs back into the main catacombs.
- Fall down from the platform and you are back near where you started. Next
- job is to find Stone Cove.
-
- Catacombs:
-
- Continue to head east and south and look for a door on the east wall.
- This will eventually lead you to a gate with red columns and an electric
- zapper. Go through there and eventually you should find a flaming arrow
- cannon, a lever, and some spike traps. Navigate through the traps and hit
- the lever to open up another gate. This takes you out to Stone Cove.
-
- (Note that there are a couple very narrow corridors that you may miss if
- you are not watching.)
-
- Stone Cove:
-
- You'll eventually end up in an open area. There's a Seeker nearby, and
- two doors. Also at the opposite end in the water, are stones that rise
- and fall. I haven't navigated the stones yet, but I believe this leads to
- the Magic Deceiver Axe.
-
- Large Door:
-
- Create a golem and have it open both doors for you. Enter the large door.
- Continue going north and cross the chasm. To the west you may have
- noticed a rock with a large rune of the mountain king (looks like
- Brittania "A") on it, and past that, a chasm too long for you to jump
- across. If you keep going north you will come to a ruin. One lever is
- outside, one is inside. Climb over the wall and pull the lever INSIDE.
- Fight the ghouls and climb back out. There is a pit between the chasm and
- the ruin so be careful.
-
- Then go back to the chasm to the west. Now there is a skull bridge that
- is fading in and out. Traverse the bridge and you will find yourself in
- front of four sliding platforms. Traverse the platforms. You will then
- find yourself in front of some sinking platforms. There are a total of
- eight of these. (NOTE: This requires some dexterity never before required
- for Ultima games, so save often and be patient.)
-
- After traversing the obstacle course you will find yourself at a locked
- door. Head to the north and you will be in a maze of energy beams and
- mushrooms. One of the notes suggests a way to deal with the beams using
- the mushrooms, but you can just beeline it and heal when necessary. At
- the very end is a chest with the key and a gem of protection. Open the
- door.
-
- The door leads to two shorelines with floating stones that rise and fall.
- Go to the south first, and jump the stones to get to a small piece of
- land, where there is a skeleton. Get the key from the skeleton.
-
- The stones on the north lead to another cavern. As you go north watch for
- two *very* thin hallways that lead to the west. Take the southernmost
- hallway and it will lead to a room with more forcefields. Go through
- there and get to the chest. Hiding behind a potion is a key.
-
- Next go to the next thin hallway. That will take you to a locked door.
- Unlock and go through. One more obstacle course with moving platforms
- that lead you across water.
-
- The Mountain kind is to the northwest. You'll see a line of skeletons and
- ghouls. After speaking to him, you can go to the south and find the
- teleporter. This allows you to use the recall device later to return to
- the King if you need to. Also in that area is a rock with a rune that
- will teleport you back to the entrance of the caves.
-
- If you continue north past the two thin halls, you'll find another
- floating platform which leads to a small island with a large rune of the
- mountain king in the center. Grab the scrolls in the barrels and whatever
- else you need and step on the rune to teleport back to the first rune.
-
- Necromancers:
-
- Return to Vividos and tell him you have talked to Lithos. He'll instruct
- you to give Lothian to the King. Go NE of the main building of the
- cemetery and you'll see her body. Double click on it and the Mountain
- King will receive her. Then Vividos will instruct you to go on the
- pilgrimidge, give you the key of scion, and refers to the Pit of Death.
-
- NOTE: The Key of Scion looks like the other key you use to make spells and
- it has glowing eyes. If you have a full backpack, he won't give you the
- key, so get rid of something first.
-
- Catacombs:
-
- Enter the catacombs like you did before. Go toward the locked door that
- is near where you returned from the lower catacombs before. The door is
- labelled: "Towards Fate Do You Travel." Unlock it with the key of Scion.
- And head down.
-
- Lower Catacombs (Key of Scion):
-
- There is a invisible chest near the Return to Sight scroll. Lots of
- potions, death disks, flasks, and a magic armor. Read the book on the
- Zealan Gods.
-
- Enter the door "Do Not Enter". You enter new caves and new music...
- Follow past two spiked spheres and a locked door, and past a maze of
- gates. You should end up in a room with five levers surrounding a chest
- inside a cage. Guardian will tell you not to go near there. I think the
- levers may be random, since I got different behavior, but you have to
- trigger two levers to lower the cage. Just try different combinations.
- The levers may turn you upside down, or shoot fireballs at you. In the
- chest is a key for the door directly to the north.
-
- The maze of fences is interesting, but once you get the key above, you can
- just go through the door and avoid this thing altogether. To traverse the
- maze, you also need to climb up on the platform. It is not hard.
-
- Head through the door, and then follow the path around northeastsouth
- and it will dead end at a chest (it is trapped). Inside is the Skull of
- Quakes.
-
- If you continue back the way you came, and go past the three spiked
- spheres you will eventually reach a corridor going south that dead ends
- and there is a single spiked sphere. You can climb up to the west and
- continue on. It took me a while to get this just right.
-
- Follow to a gravesite, and cast Open Earth. Convienent reagents and bag
- right there on the table. Go down the opening.
-
- Follow the caves until you reach a gate and a bunch of rolling spheres
- (marbles) and a table. You have to throw something on the small elevated
- platform on the other side of the gate in order to lower the fence. Grab
- a marble, and throw it you should be able to do this if you move away
- from the fence. The gate should lower.
-
- Beyond the gate are two platforms, and two elevators. When activated, the
- elevator rises when you step on it. When not activated, the elevator just
- stays up. Underneath each platform is a key get both of them, and any
- thing else you want.
-
- Head past the light ray (you can jump over it), and you should arrive at a
- wall with a stair going into it. The wall is three squares wide and the
- stairs are on the rightmost stairs. You have to move the stairs to the
- center via stepping on the three platforms right in front of the
- walls/stairs. This is kind of like a Tower of Hanoi problem. I got the
- stairs in the center by first building them on the left. Once this is
- done, the wall will open.
-
- Beyond is two laser beams. Cast Stone Flesh so you can walk through the
- beams, otherwise they will kill you (I had 42 hits and still got killed).
- This will lead you to a large door. Unlock and go through the next set of
- doors.
-
- You should see three statues of the Zealan Gods. The skeleton has a key
- or is covering a key that unlocks the doors that allow you to bypass the
- laser beam. Use these doors, and go back and get the ceremonial shield.
- If you continue south from where the shield is at, you can reach the very
- first door you saw once you passed the "Do Not Enter" sign. This is an
- easy way to get back into the main catacombs.
-
- Return to the temple, and place the shield on the altar and the Zealan
- statues will speak to you. The Zealans instruct you to proceed through
- the next door and retrieve a blackrock pyramid shaped object.
-
- To open the door, you'll need the magical unlock spell from Mythran. If
- you don't already have it, you'll need to use your recall item to return
- to him (or go via the plateau caves) and buy the scroll. Don't forget to
- get the reagents to cast Open Ground again.
-
- Open the door and you will find the spirit of Khumash Gor. You can cast
- Grant Peace on him to vanquish him, and then grab the obelisk tip. There
- is also a magic scimitar and a key ring if you need them.
-
- Head back out and the Zealans will tell you that you need to become the
- Titan of Ether. Return to the main catacombs.
-
- Catacombs:
-
- You are probably wondering/hoping if there is a teleporter in the
- catacombs. From the "fate" door, head southeast until you see a small two
- story room with a chest on top of it. (You can get up there from the
- pseudostairs on the other side of it.) Continue east and look for a red
- circle on the next small room. The circle is on the east wall. Double
- click on the Skull of Quakes and insert it in the circle. You'll see that
- directly east of you is a collapsed room with a door. Fall down there,
- open the door, and activate the teleporter (Upper Catacombs).
-
- Small Door at Stone Cove:
-
- There is a Locked room with a sign Conventicle of Death. There is an
- entrance on both the south and north sides.
-
- Obstacle course with spiked spheres and flaming arrows. It is not too
- difficult to get past here, just stay to the left and bottom of the area.
-
- You will reach a crypt with a gate covering it. Pull the small lever to
- open the gate, the corpse has a key. Use the large lever to open the gate
- to continue onward. This key opens the locked room you found earlier.
-
- Go into the conventicle of Death. Go into the grave area and read the
- gravestone. Cast Open Earth and it will open up and reveal the Heart of
- the Earth. Grab it.
-
- If you continue further, you'll hit some more traps, but eventually will
- lead you to the Pit of Death.
-
- Pit of Death:
-
- Another set of catacombs. I found absolutely nothing in here other than
- reagents, death disks, scrolls, and a few items. There are some invisible
- chests near the ReturntoSight scrolls.
-
- There is a torture chair at the end of a hall. You can climb up to the
- roof of the catacombs. Didn't find anything up there but you can go past
- the limits of where the programmers thought, and cause all sorts of neat
- effects. You can eventually end up inside the catacomb walls with no way
- to exit.
-
- Near the entrance is several dragon statues and statues of Mordea around a
- wooden throne. There is a chest with lots of potions (use Restore to
- Sight) that sits in between the four dragon statues.
-
- At the eastern end of the maze is a door that is blocked by a flaming
- arrow shooter. If you open the door, you'll see that there is a wall
- behind it. However, if you go on the *other* side of the door, so that
- the flaming arrows are being blocked by the door, and jump straight up,
- you will be in a room. The room has oil flasks, fire gems, and all sorts
- of armor and weapons. One chest has all the magic weapons found in the
- game, and there is a magic shield also in there.
-
- Tenebrae:
-
- Devon is in the jail underneath the palace. Talk to him, and then
- continue to explore the basement of the palace. Use a secret door spell
- to unlock the room to the east, and read the book.
-
- Then guards come take you to the pier where Devon is to be executed.
- Confront Mordea about the truth, but don't insult here. Devon kills
- Mordea and he then leaves to ponder his new role.
-
- Catacombs:
-
- In the caves that you took from the main catacombs to Stone cove, there is
- also a route that takes you out to a open area and a teleporter. Activate
- it and you can find out that you are at Carthax lake.
-
- Carthax Lake:
-
- This is a large open area surrounding a valley. There are many land
- bridges, some intact, some not. Find a route to the "island" in the
- middle, and you'll see a white bridge. Cross the white bridge and you'll
- meet Hydros.
-
- Ask Hydros for the power of the Tempestry and she'll tell you she cannot.
- Offer to help her.
-
- Catacombs:
-
- There is a wall with two rising doors and a lever, and each time you
- trigger the lever, the walls switch, so you never can get through. Look
- for a small *switch* that is on the wall near the lever. It is not
- hidden, but blends in very well with its surroundings. Trigger the switch
- and the wall will open. That leads you out to the lava field.
-
- Another locked door (Key Of Scion) leads you out to an open area with a
- brick path and spiders. This is Argenrock Isle.
-
- Argenrock Isle:
-
- Exiting from the catacombs/cave into an open area and a long walking
- bridge takes you to Argenrock Isle, home of the Theurgists. You should
- find a walled in area, with one large building and several small
- buildings. The teleporter is east of the town go activate it.
-
- Enter the town, and talk to everyone. You'll meet:
- Stellos, the leader
- several nameless ones who don't have anything to say
- Cyrrus who you may remember hearing about back in Tenebrae
- Xavier teacher
- Torwin arrogant student
-
- Enter the monetary and read all the books, both upstairs and in the main
- floor.
-
- Talk to Xavier and you can take the first two tests from him. The first
- is the test of wisdom and involves answering questions. There are about
- 10 questions, and he'll ask you random 5. You have to get all five
- correct, and he won't tell you which ones you got right. Most of the
- questions are common sense, think about Stratos and what she represents.
- Although Xavier tells you the answers are in the library, this is not
- really true.
-
- After completing the Test of Wisdom, Xavier will instruct you how to take
- the Test of Centerness. Go west from the monastery until you see a rock
- face. Climb up one story and look for a small twostory rock with the
- symbol of Stratos on it. Climb up there and the test will begin. You
- have to prevent yourself from falling off the rock. Fairly easy to do in
- one or two tries.
-
- After you pass this test, return to Stellos, and he will instruct you
- further. He gives you the key to the catacombs below the monastery (enter
- from the kitchen), and tells you to gather some silver ore.
-
- Enter the monastery's kitchen and then go below. Go to the east and
- unlock the door. Continue east basically follow the wall to the north
- and east. You will pass some electrified gates, and eventually see a
- closed off building (see below). Keep going and there should be a *very*
- narrow corridor leading to the east. That leads to a bunch of silver ore
- (and changelings). There are a few more pieces of ore scattered around.
-
- Stellos will warn you to lock the door when you leave. Don't know if this
- matters, but if you get all the ore you need, it shouldn't matter.
-
- If you look at the spells in the manual, there are ten total. One does
- not require a focus (Resurrection), and one is cast the first time without
- a focus (Air Walk). So search for 8 ores.
-
- The closed off building may be opened by casting one of Mythran's secret
- door spells. Inside is the magic weapon Protector.
-
- After retrieving ore, head back to Tenebrae and talk to the Smithy,
- Korick. He'll forge you a focus of your choice, and once you return to
- Argenrock Isle you can enchant the focus by setting it on the altar. If
- you single click on the focus before hand, it will just say something like
- "Pointing Hand", but if you click on it after, it will say something like
- "Reveal Focus". That is how you determine if it has been enchanted.
- Construct and enchant all 8 ores for all the foci he will create: Pointing
- Hand, Open Hand, Chain, Fist, Bracer (Arm Band), Open Eye, Closed Eye,
- Sextant. (Don't try to enchant two at the same time...)
-
- Stellos instructs you to go back under the monastery after getting the
- focus. If you go north this time, you will see a wounded Torax on the
- ground below. If you jump down there, you cannot get back up you'll
- have to use the teleporter. Instead you can cast Aerial Servant on the
- Torax and move it to where you are, and then cast Healing Touch or
- Restoration.
-
- When you return to the surface, you will hear that Xavier is missing his
- focus, and no one will help you continue your training. Cast Hear Truth
- and go talk to everyone. Cyrrus is hiding the fact that he knows where
- Torwin has gone.
-
- Go up to where you took the test of Centerness and continue west. You'll
- confront Torwin he wants to resurrect his father, Toran, who you saw
- executed at the beginning of the game. He plans to go to the Pit Of
- Death, but when you tell him that Hydros has his father's body he does not
- believe you. He'll throw the focus and a ring back at you can jump off
- the cliff. Return the focus to Xavier. And keep the ring.
-
- Go talk to Stellos and he'll instruct you on your next test. You are to
- take a leap of faith at the same place where Torwin jumped off the cliff.
- When you jump, however, the Air Walk spell kicks in, and you clear the
- water. Next you have way too many jumps to make, but you can eventually
- get to Stratos.
-
- Stratos will reward you with the Wings focus for casting Air Walk. She'll
- also tell you about the Breath Of Wind, which is how she heals. Return
- back to Stellos (either by jumping or teleport), and he'll give you some
- vague hint about the Breath Of Wind.
-
- The Breath of Wind is hidden on a small rock right near Stratos. Cast
- reveal to see where it is, and cast Aerial Servant to retrieve it.
-
-
- Carthax Lake:
-
- Return to Carthax lake, and follow the cave wall to the south. You should
- find a cave entrance. Enter the cave. Among other items in this cave,
- you will find magic leggings and magic armguards.
-
- Right past the second cave opening is a wall with spikes on top, but there
- is one or two spikes missing. Climb on and over the wall. You'll then
- come to a wall with a gate in the middle. The left switch opens the gate.
-
- Continue and you will eventually find an exit out of the cave. You will
- then find a gravestone. Cast Open Ground, and the ground will open and a
- waterfall will begin to fill Carthax Lake.
-
- There is also a chest on a platform. No magic weapon here (like I
- thought), but some other items.
-
- Return to Hydros. She'll "thank" you for freeing here, and then say
- "We'll see who reaches Devon first" or something like that. Return to
- Tenebrae.
-
- Tenebrae Palace:
-
- Devon should now be in the palace. Tell him you have freed the Lurker and
- he'll tell you to visit the Sorcerers.
-
-
- Ghost Treasure:
-
- First set of ruins has a hole in the floor. You can find a scroll there
- that gives you a little idea of what is next. Then head to the locked
- doors, and unlock with the key Kilandra gave you.
-
- Second set of ruins are a pain. You have to jump from the ruins onto this
- tiny piece of floor that is kind of in the middle. Then you can climb up
- to the next set of ruins that leads off to the North. Just keep at it
- until you get it.
-
- Go down the hallway, and then you go up two flights of stairs and reach a
- bunch of undead. After killing them you can chase around the armor
- forever it just keeps moving away. I tried to cast Aerial Servant on
- this, but didn't get the spell to work I think this is what you need to
- do to get the armor.
-
-
- Lava River:
-
- After entering the open area with the lava, continue south on the small
- land area. The center of the screen should shift, and you should see
- Beren, warning you about the sorcerers.
-
- Cast Air Walk, and jump across to where Beren was, and then continue to
- follow to the south. You should eventually lead to another cave entrance.
- You have entered the Sorcerers' Enclave.
-
-
- Sorcerer's Enclave:
-
- There are several people of interest in the Enclave. There are four
- sorcerers: Beren, Bane, Vardion (and one other). Vardion is the First
- Acolyte. Talk to all four of them to get an idea of what they do. The
- other sorcerers in the area are pretty much useless.
-
- To learn sorcery, talk to Bane. She will accept you as a disciple and
- give you her Truename and ask you to find Vardion's Truename.
-
- To get Vardion's Truename, ask him about his dealings with Tenebrae, and
- then admit that it is a good deal for both sides. He'll then confide in
- you and give you his Truename and ask for you to find Bane's Truename.
-
- Now you have a choice. You can betray Vardion or Bane. I think that
- gameplay continues in the same manner regardless of who you betray.
-
- After you tell Bane what Vardion's Truename is, she will summon a Daemon
- and kill Vardion. Master Malchir will appear, and Bane will offer for you
- to become a replacement Acolyte. To learn more, tell he she is devious.
-
- Bane will instruct you to go to the library and read all the books she
- gives you the key. Make sure you right down the locations of the candles
- and reagents.
-
- Return to Bane and take the test note that she now is in Vardion's home.
- There is not enough candles/reagents/foci for you to take the test, so
- tell her no. Go to the library and/or Bane's old home and get a rod, and
- all the candles and reagents you need for all three tests. If you leave
- Bane's (really Vardion's) house, you forfeit the test and have to start
- over.
-
- The books tell you where to put red candles, put black candles in the
- other positions. Place the candles, place the reagents, place the focus.
- Then manually double click on each candle to light them. Then move out of
- the pentagram, turnaround and double click on it. Get those reagents as
- close as possible to the corners it's a pain. If it doesn't work, move
- them closer.
-
- After creating the three spells, Bane will instruct you to go to the
- Obsidian fortress. This is to the west of the city across a bridge over
- lava. The doors will open for you automatically. Run past the first
- daemons.
-
- Inside the Obsidian fortress, you will meet a Daemon sorcerer. He will
- give you more instructions. Create foci for Armor of Flame, Extinguish,
- Flash, and Endure heat, and proceed west to the platform. You will
- teleport to a new area with hallways in all four directions.
-
- The four hallways lead outward to an outer hallway with five other
- hallways. Four of them have plaques. The fifth leads to a room with a
- crazy sorcerer. If you can defeat him, he has the spellbook for the
- Conflaguration spell and some other items.
-
- Each of the other four hallways has a plaque that tells you what spell you
- need to cast to survive. Each hallway leads eventually to a pentagram
- symbol, which you should grab. In the "Flash" hallway, you will find
- Flame Sting, a nice weapon. In the "Armor of Flames" hallway, you will
- find a magic shield. In the "Extinguish" hallway, you will find a magic
- helm. In the "Endure Heat" hallway, you will find a magic armor. Cast
- the appropriate spell to help you get through to the object and back.
-
- NOTE: For the Extinguish hallway, you can cast Extinguish on each candle
- to remove the flames. Underneath the helm is the object.
-
- After retrieving all four objects, head back to the center, and get on the
- platform. The daemon will give you more instructions to go confront
- Malchir who is the master Sorcerer. Go back to the platform.
-
- You'll arrive in Malchir's sanctum. He will instruct you to create and
- cast Flame Bolt, Explosion, and Summon Daemon all at him in that order.
- Use the staff and pentagram and the reagents. Before casting Summon
- Daemon, however, create a Banish Daemon focus.
-
- NOTE: To successfully cast Summon Daemon, first double click on the focus,
- then single click on your target. This is different from many of
- the other spells.
-
- When you cast the summon daemon on Malchir, he will then summon his own
- Daemon, which you should banish.
-
- After completing the tests and returning Malchir's staff, the two of you
- will flash to the large Pentagram east of the library. The five sorcerers
- will start the Ritual of Flame. Pryos will appear, try to attack, and
- Malchir will tell Pyros that he has the Tongue of Flame and then will
- banish Pyros. Malchir then flames out at everyone and disappears.
-
- If you have been doing your reading, you now know that when the temple was
- destroyed, there were five pieces of the obelisk. The Tongue of Flame is
- one of the objects. After talking to everyone again and reading, you will
- realize that you have to get the Tongue from Malchir.
-
- Return to the Fortress, and return to Malchir. He'll attack you. After
- you kill him, get the Tongue from his body. Read the book also, which
- warns you not to go on the pentagram with the Tongue. So do exactly that,
- and when you do, Pyros will be released and rains of fire will start to
- come down. Make sure you grab the Tongue and leave the Enclave.
-
- NOTE: You cannot use Mythran's recall item while in the Enclave. You
- have to return across the lava river (cast Endure Heat), and then
- go through the cave door. Once you are in the catacombs, recall
- back to wherever.
-
-
- Tenebrae:
-
- You have four of the five items, missing just the Tear of Seas. Talk to
- Devon, and he'll give you a key to the chest in the Southwest corner of
- the palace first floor. In there is the Tear of Seas.
-
- NOTE: If this doesn't happen, then go talk to Mythran first you may need
- to...
-
- Plateau:
-
- Return to Mythran and tell him about the blackrock items. Tell him you
- want to recreate the obelisk. He will give you the Ethereal Travel spell
- (costs 250 coins).
-
- Read the spell, it doesn't tell you anything about reagents specifically.
- After reading it, I bought one of each reagent from him (Eye of Newt,
- Dragon Blood, and two others), and then my spell book started to glow.
- Clicking on the spell book will teleport you to the Ethereal Plane.
-
-
- Ethereal Plane:
-
- There are four hallways that lead to doorways. Each doorway leads to a
- Titan. It is fairly obvious which Element you are in when you first enter
- the doorway.
-
- Stratos: Ignore the magic items, and just head north to find Stratos. I
- used the "Flash" spell a couple times to avoid dealing with the jumping.
- After she sends some attack winds after you, double click the Breath of
- Air and target it at her. You'll banish her and return to the Ethereal
- Plane.
-
- Hydros: Head west and jump the stones. There are three stones you can
- jump to from the west side I jumped to the middle stone, and at one
- point cast Air Walk to jump the final longer distance, but I don't think
- this is required. Then you have to keep going and cover some bridges I
- think one you climb from one broken bridge to another. Head west and
- you'll find the white bridge and platform of Hydros. After she sends some
- attack lightning after you, double click the Tear of Seas and target it
- at her. You'll banish her and return to the Ethereal Plane.
-
- Lithos: This takes a while, but just go past the earthquakes and falling
- stalagmites and undead. Check all corners, remember that Lithos appeared
- in a NW corner of a cave. After he sends out a couple golems, double
- click on the Heart of the Earth and target it at him. You'll banish him
- and return to the Ethereal Plane.
-
- Pyros: This one is the hardest. After jumping from one land mass to
- another, to the east and north is a broken bridge.
- Jump it across to a new land mass. Follow this north and north and north
- past Seekers and Daemons until you reach two trees and a platform with a
- jewel box. (Note Flame Sting behind the tree if you don't have it
- already.) Get at least 10 of the little white spheres from the jewel box.
-
- Return to the second land mass, Look for a small 10 sided star with
- colored rectangles around it. Place one sphere on each rectangle and
- you'll see a bridge of stones appear. Cross it, and it will lead to
- Pyros. (NOTE: There is also a building to the west with four spheres, and
- some potions. You can find one more sphere in Lithos's domain, and one
- more sphere on the body near the star but there are more than you need
- in the jewel box.)
-
- After he sends out a couple Daemons, double click on the Tongue of Flame
- and target it at him. You'll banish him and return to the Ethereal Plane.
-
- Ethereal Plane:
-
- Place the four glowing items at the appropriate places on the pentagram.
- Heart of Earth the point that points to the hallway you took to Lithos.
- Tear of Seas the point that points to the hallway you took to Hydros.
- Tongue of Flame the point that points to the hallway you took to Pyros.
- Breath of Air the point that points to the hallway you took to Stratos.
-
- Double click on the obelisk tip and then on yourself. Then place the tip
- at the remaining point of the pentagram (Aphelion). After some lightning,
- a black gate should appear in the center, enter it.
- Pagan - Ultima 8
- Frequently asked questions and Solution
- Copyright 1994 Jeff Abramson
- jabram@ichips.intel.com
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